Guilty gear xrd 3d models
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Everything between a point A and B in 3D animation is INTERPOLATED, particles, clothes, smoke, etc are baked and precomputed. 3D characters are animated with IPO curves, skeleton meshes / rigging, rigid / soft body dynamics, etc. Doing a 3D character is modeling, animation is a totally different thing. Guy, you obviously don't know anything about 3D animation. If you have watched the video, you'd know the characters models take a long time to make (while they have said that they have gotten quicker at it) and considering making it 60FPS would increase the amount of needed frames with a multiplier of 2-16, anyone should be able to figure it means that much more work. And they do it in a way like if they're complete pro. I'm just wondering why people talk about things they obviously don't understand. Mjordan79 の投稿を引用:"would consume more time and money". So if you think "just having 60FPS" would make things magically look better, you're simply wrong. like 2D) simply because they don't put enough attention to the key frames (whether it's the motion of the animation, shading or something else).
#Guilty gear xrd 3d models series#
In GGXrd's case they could do it because in a fighting game animating all the moves and animations once in high quality is within reasonable limits, but in anime the situations where using the exact same footage are very limited: OP/ED movies are the most obvious ones, but after that it's transformation scenes in mecha or mahou shoujo series are about the only common ones and even with those you get complains about the studio being lazy.ģD series often play with the framerate (making it slower for regular scenes and faster for action scenes), but they never look that good (ie.
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#Guilty gear xrd 3d models full#
In the past two decades anime has started using CGI more and more to help in cutting the costs, but even up to this day full CGI anime doesn't look like traditional limited animation because reaching that level requires just as much if not more effort than drawing it by hand. If you can't understand why they do that, then you just don't have enough experience with 2D and 3D animation or just refuse to undestand alll the information presented in the video (like the part where they say human eye is very good at noticing "perfect shapes" which makes 3D models easily look robotic). In order to make the graphics look like 2D, they are doing all sorts of things to "kill anything that looks 3D" (direct quote for panel) which can be anything from adding imperfections (explained around Sol's super animation) to limiting animation to key frames (ie. You say you have watched the video "bunch of times" but with that kind of response that's extremely questionable. It's just a dumb artisitc choice which I don't agree with. The characters are standard 3D models, just like any characters in SFV and giving them 60 FPS isn't harder then 30 FPS. Squiddlydoo の投稿を引用:Absolutly not, you have no idea what you're talking about.